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-somewhat weird with sound -can see weird lines after a while
+helplog +music credit and link +removed unnecessary code
- With ridged value noise terrain. - The frag shader lets you choose the noise function.
- no change in content
- looks like a marble shader. - not sure how to convert to rivers (based on normals or derivative or something??).
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Published Project:
https://rms13.github.io/Project1-Noise/
Just found out that my code is getting the error "too many uniforms" on some computers because of the audio data sent to the shaders.
A Quick fix could be to go to the file icosh-vert.glsl line 6:
change: uniform int data[1024];
to: uniform int data[1000];
I'll fix this and commit again if it's alright.